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Old May 15, 2007, 07:23 AM // 07:23   #81
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PS: i know i did loads of spelling mistakes don't bother remarking....
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Old May 15, 2007, 08:52 AM // 08:52   #82
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This is really sad, if you really feel you need to do every single mission and every single quest with 15 characters you do that, don't expect others to do that. Some people want to go out and do stuff irl, even if we wanted to sit at a computer all day most people have to work or go to school. I like prophecies, hate factions, i guess nightfall isnt too bad.

You know why? i don't want to spend hours and hours doing stupid missions which I've done a hundred times before with boring hench which i prefer over pugs PUGs just to cap an elite skill. So what if i get max armor? Why can't i if i can afford to buy it. I could just take a ship to kamadan and get my max armor within an hour rather than slog through 9 more missions which are boring and a waste of time.

If you're just trying to annoy people, gj! It worked!
I hope i don't have to read another stupid topic like this so i can tell you why gates shouldn't be implemented.

P.S. Get a spell checker, its really annoying me. I can understand people's grammar being slightly off, especially for people who don't speak English as a first language but there is no excuse for having lots of spelling mistakes (typo's are fine - its just when the whole post is full of mistakes). Use Mozilla Firefox, it has its own spell checker or even copy and paste it into word....

Last edited by Wish Swiftdeath; May 15, 2007 at 08:56 AM // 08:56..
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Old May 15, 2007, 09:01 AM // 09:01   #83
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Hm... definitely, I won't 'forbid running', nor put NPCs blocking doors or things like that. But I would make Prophecies primary quests and missions require to be made in order.

So if you want to go to Droks or the Falls or Grenth's Footprint or anywhere in Tyria but the Fire Islands (and the desert if you don't have Nightfall, otherwise you could go from the Crystal Overlook) you could just go there running. But if you want to make Fort Ranik, you'll have to make The Wall first, the the primary quests until Fort Ranik.

The thing would be to allow players go anywhere, but the NPC to start the mission won't have the 'Shield and swords' icon over him until you make the primary quest that triggers that. What nice armor, go there can get it. Want to ascend? Plasy the story.

That's how it should be, since it's supposed to be story. You can't go back in time to Preascalon, but can kill the lich, before making the wall? Eh... absurd.

If the game were meant to skip things once you have made them with one character, then all titles would be account-wide, and all characters would share the map, and if you had unlocked one outpost with one character it would become unlocked for the rest.

But's that not like that.
If you want to make an instant character, you make a PvP one. If you want to make a PvE character, you know you'll have to play thought the history.

But just blocking all doors is too much. It's better to have only the very necessary doors blocked and let the player wander around and explore as much as they want.
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Old May 18, 2007, 07:38 PM // 19:38   #84
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Quote:
Originally Posted by MithranArkanere
Hm... definitely, I won't 'forbid running', nor put NPCs blocking doors or things like that. But I would make Prophecies primary quests and missions require to be made in order.

So if you want to go to Droks or the Falls or Grenth's Footprint or anywhere in Tyria but the Fire Islands (and the desert if you don't have Nightfall, otherwise you could go from the Crystal Overlook) you could just go there running. But if you want to make Fort Ranik, you'll have to make The Wall first, the the primary quests until Fort Ranik.

The thing would be to allow players go anywhere, but the NPC to start the mission won't have the 'Shield and swords' icon over him until you make the primary quest that triggers that. What nice armor, go there can get it. Want to ascend? Plasy the story..
The very frist time I played through the campaign with my very first character I accidentally skipped Ranik, Surmia and Bloodstone and countless (unknowing to me not yet unlocked) quests...having me for some reason not be able to access Nolani Academy would've only made me wonder what I did wrong...

About a month ago a rl friend of mine started playing prophecies and I don't want him to get stuck just like I was in Cantha and neither would he. He'd just stop playing such a ''gay'' game.

Forcing players to do everything in order will only make this game less popular and more frustrating..as if THATS what we realy need lmao!



Quote:
Originally Posted by MithranArkanere
That's how it should be, since it's supposed to be story. You can't go back in time to Preascalon, but can kill the lich, before making the wall? Eh... absurd.

If the game were meant to skip things once you have made them with one character, then all titles would be account-wide, and all characters would share the map, and if you had unlocked one outpost with one character it would become unlocked for the rest.

But's that not like that.
If you want to make an instant character, you make a PvP one. If you want to make a PvE character, you know you'll have to play thought the history.
in your logic this would imply any previous mission you played and completed should be locked forever, having no way ever to ever replay that mission ever again as it'd mess with the storyline.

I think it's a fun thing to do, replay a storyline. It's not according to the storyline if my lvl 20 rit helps out a surviver guildie at Great Northern Wall
but I think this is 1 of the things that make this game great!
Being able to help out other (and not unusually, weaker) players with my characters and my experience of the game is 1 of the main reasons I keep playing this game. Locking out is imo never ever a good thing, we play this game for fun and enjoyment.

Forcing a storyline is a bad thing, just take a look what forced storylines did to factions. Many people call factions frustrating (atleast you'll level up fast..)

QUOTE=MithranArkanere]But just blocking all doors is too much. It's better to have only the very necessary doors blocked and let the player wander around and explore as much as they want.[/QUOTE]
Except for the fact that this is counterargumentative, it is also a bad idea to block certain areas. imo no area in prophesies is better off having blockades.

imo theres no such thing as very nessesary doors blocking anything in prophesies. If you (or anyone else for that matter) are playing through the storyline and see some level 6 wanting to team up with you for Thirsty River..then simply dont team up with him!

I dare say that blocking gates in prophesies will lead people making toons to have them run through the game to reach end game will instead...not make any new toons anymore and most likely quit the game altogether...very bad I dare say.

Either accept people to have their characters run through the game or accept people quitting altogether...I vote for the first



Ok, gotta run! :P
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Old May 18, 2007, 08:11 PM // 20:11   #85
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Guild Wars Prophecies was MADE to be run.

Read the second Q/A in this Dev team article:http://guildwars.gameamp.com/guildwars/gwInterview

If you're too lazy to click it and see the proof, I quote:
Quote:
GameAmp:
I've always loved to see what "roles" gamers invent that were not intended by the developers upon the release of the game. One of the more popular of these roles is the game's growing population of runners that allow low level players to "hitch a ride" to the higher level zones in the game. The most popular run is obviously the Lornar's Pass run that allows a player to reach Droknor's Forge through Beacon's Pearch with the aid of a competent runner. Running has turned into a fun mini-game for a portion of the game's population but it also gives the ability for low level players to reach content they should not be permitted to access. It would be a shame to make Lornar's Pass un-runnable but "twinking" low level characters is often something that the developers address with an iron fist. Are precautions being taken to put level requirements on some of the higher level zone portals or perhaps even the armor purchased at the higher stages of the game without completely crippling the runner's ability to be unique?

Guild Wars:
Wanna know a secret? We put in the ability to make such runs as an intended design element. Sure we could prevent it, but it's not our objective to do so. If people want to power-level a friend, or even turn offering a running service into a cash-raising profession, it's really ok with us.

There are two ways in which it would not be ok:

" If someone scams players by taking money and not making the run, they become a nuisance factor rather than a clever entrepreneur, and we would take action on that account.

" If we find that players are using runners to develop a character that is then abusive in PvP play by virtue of their higher-level acquisitions (particularly armor) we will need to take steps to prevent this.

In other words, to the extent that a practice like "running" or taking a shortcut might negatively affect other players, we'll be taking a look at it very carefully. If there's a lot of abuse of lower-level characters (those who are playing through the missions) by those who are taking the shortcut, we'll address it. I note that we did not choose to address the matter with last night's major game update, and I believe that is because the possible problems are not evident to such a degree that we need to make an amendment. But I just spoke with Lead Designer James Phinney, and he assured me that we will continue to assess the situation and we will come up with solutions if the scales tip towards the negative.
Also, to everybody who says you bought the game to play it as how you are meant to be played (even if you are not allowed to run, which is now clearly false), you are wrong also. As long as it is legal, I can cut up my baseball bat, burn it, smack it into the ground and everything. It was not designed to be used that way, but it's not wrong to use it that way.

And another linked issue: ferrying or taxiing. Scroll down to Alex Weekes' post :http://www.guildwarsguru.com/forum/s...64#post1455364

Again, I quote:

Quote:
Quote:
Originally Posted by Sanji
Because they worked harder on getting that town. You can either take it for yourself or wait until a Guild that doesn't charge takes it over.

Anet must have considered that some Guilds would charge for letting people through the gates, so I doubt anyone is going to get banned for doing so.



That's pretty much what the dev team were thinking. We've been monitoring the whole Alliance system, including Elite mission access, since the first day the system was available. This includes in-game, forum feedback, reports from alpha testers, our own experience and other data sources besides.

Based on the results of the data gathering, the dev team will be making changes to how Elite missions are accessed in the future. When, I can't say. But changes will be made. That said, Alliances who control HzH or Cavalon are within their rights to ask a fee for access to the missions. As one player above pointed out, that's similar to accessing FoW or UW or getting a Drok's Run etc.
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Old May 18, 2007, 08:12 PM // 20:12   #86
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